Scene Logic, Shader programming, Setup
The whole video wall supports multi touch for several people simultaneously. Every one of the hundreds of images can be clicked, which will scale it up and offer additional means of interaction to the visitor: the image can be scaled up and down, moved around, text information can be accessed and even additional pictures can be shown that in turn allow movement and scaling.
The whole video wall features an astoniching 19,200x2,160 pixels. The challenge was to render thousands of diamonds in that resolution, that would be animated and dynamically react to tracking camera data. This was only feasable using a custom shader - which we developed.